Learn the Ropes
The captain teaches the stroke, one part at a time.
Connect your rower, then take a stroke to start the lesson.
Six short drills, about four minutes. Each starts with the rower on screen showing the movement; then it's your turn for a set number of strokes. The stroke is legs, then body, then arms on the way back, and the same in reverse on the way forward, slowly. The rowing machine can't see your form: the game counts your strokes and, in the slow drill, checks your stroke rate. The rest is you copying the picture. No rower? The space bar or a tap counts as a stroke.
Not connected. Press Connect rower.